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Solar and Void have both taken on one of the most important parts of Stasis: the introduction of elemental verbs. The specifics of Arc are another matter, but if we use this as a starting point, I believe we can more accurately guess what’s coming. It is completely feasible, and even expected, that this CQC part of Arc would make its way over to the 3.0 iteration as cutting it out would sever some of the appeal and the promise of Arc. Everything from Striker Titan to Arc Strider and even the Stormtrance Warlock’s all tap in to close-quarters-combat, giving you ways to get up close and personal with your enemies (something that is kind of hard to do in endgame content). Close-quarters-combat, or CQC, is another massive part of the Element. However, there are other aspects to Arc too aside from speed. Solar is about damage and control, Void is about utility and freedom, so if Arc became about speed and about regeneration it could allow it to become desirable. Looking at it in the world of 3.0 Elements, this does cut Arc a nice niche. Being quick, both in actual player speed and in how fast you get your abilities back, is at the forefront of many Arc abilities within the game right now, so I would very much expect Arc 3.0 to go down that same direction.
TITAN ATTACKS RECHARGE MODS
If you had to boil down Arc into one word it would probably be speed.Ĭompared to the other classes, Arc is the subclass most associate with ability buffs – mobility increases are a large part of the Arc subset, with even the only stat buffing Charged With Light mods belonging to the Arc Element. What is Arc’s identity, then? Arc is Speed In both of these cases, Void and Solar have managed to carve out their own distinct identities that make both worthy of use on every class in the game: obviously, some are better, such as Void Titans or Solar Hunters, but there is now a clear and buildable role for each Element that players can work towards. The new weapon buff Radiant increased all weapon damage for a set time, the heightened scope of healing by splitting it into two different parts (Cure for burst healing and Restoration for healing-over-time) and the explosive synergy of Scorch and Ignition let Solar become very good at add-clearing.
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There are less actually effects (or ‘verbs’ as Bungie calls them) in Solar, with only 5 compared to the 6 of Void, but with far more emphasis on the idea of damage, whether taken or received. Solar, on the other hand, was far more focused. In its totality, Void became a Jack-of-All trades, with the ability for each class (Titan, Hunter and Warlock) to spec into one of these areas. Void became an element revolving around utility: whether you needed an Overshield to heal or protect you, Invisibility to duck out of cover or make sneaky plays, Devour to heal on kill and keep you going, or a number of debuffs that would keep enemies grounded and easy to pick off. The best way to figure out what may be coming with Arc is to have a look at class identity. Identity and unique ways to play are a factor that Bungie has been doubling down on with their 3.0 subclasses, aiming to make each Element distinct and worthy of play. So, what can we expect from Arc 3.0 in Destiny 2?ģ.4) Closing What Is The Identity of Arc? In addition, the changes to Solar and Void have been eye-opening on what we can expect from any other potential subclass updates.
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Well, in the last few months, there have been hints and changes made to the base game that is already pointing to one or two additions and alterations to the Arc kit. However, Arc is also perhaps the most difficult to quantify: it has the most varied effects, the most free-flowing core identity and has been the Element that most people have left behind. The only Element left is Arc, the lightning Element of Destiny 2.
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In Season 17, Season of the Haunted, they followed this up by updating the Solar subclasses, trying to tie each class closer to a specific fantasy of burning, buffing or healing (to mixed success). With the release of The Witch Queen, they revamped the Void subclasses for all 3 classes, transforming the Element into one of survivability, strength and utility. Over the last several seasons, Bungie has been tweaking and updating the Light Elemental Subclasses in Destiny 2.
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